Camera changes. Architecture stays.
Confirmed walls, openings and room relationships stay anchored while camera and allowed render attributes change.
Built for architecture, interior design and visualization workflows
Exterior and interior share the same spatial engine — the shell, the doors, the windows stay exactly where you put them.
Upload an exterior shot or CAD elevation and render materials, landscaping and lighting while the building's structure and proportions stay locked.
Open exterior render ›Swap materials from a style reference, or let Creative mode redesign furniture and finishes — the architectural shell, walls and windows never move.
Open interior render ›Upload a plan and your loose furniture references — AuraViz identifies walls, doors and glazing, places the pieces correctly, and renders every selected room from four wall-facing cameras plus an optional top-down shot.
Open Plan → Furnish ›Draw directly on the board with pen, line and shape tools, or trace over a reference. Develop the idea into multiple camera angles and compare before/after with a slider, per view.
Open the sketch board ›Every mode shares the same room shell, wall and door logic — so switching modes never breaks the geometry.
Keep the architectural shell and layout exactly as given, and upgrade materials and lighting into a photorealistic interior or exterior.
Map materials from a style or material reference onto the correct surfaces without pulling in the reference's form or layout.
Complete architectural surfaces to match a reference while wall and window positions stay exactly where they were drawn.
Explore new furniture and material directions from a prompt, with the core architectural shell locked throughout.
Understand walls, doors, furniture and circulation from a 2D plan, then construct the 3D interior to match.
Adjust color, mood and photographic finish on an existing render without turning post-production into a redesign.
2D → 3D and Plan → Furnish share one spatial-reasoning core: one room shell, one primary anchor per room, and solid walls that occlude what they should.
AuraViz connects the public product, Account Center, Windows client and runtime entitlement so the same plan and device rules follow the user end to end.
Confirmed walls, openings and room relationships stay anchored while camera and allowed render attributes change.
Entitlements, device limits, activation codes and release downloads are managed through AuraViz Account Center.
AuraViz account access is separate from the Google browser profile used by the Windows runtime.
Start with a one-time 3-day FREE trial. Paid checkout price and term are shown by Account Center only when a plan is enabled for sale.
A one-time trial for a verified self-service account before choosing a paid plan.
For a single workstation and a focused individual workflow.
For architects and designers working across two devices or simultaneous workflows.
For teams that need more devices, more simultaneous sessions and higher runtime priority.
Geometry-locked workflows are designed to preserve the confirmed architectural shell, wall positions, door and window openings and room topology. The exact editable attributes depend on the workflow you choose.
2D → 3D builds a single 3D interior from a plan. Plan → Furnish goes further: it places your own uploaded furniture pieces into the correct rooms and batch-renders each selected space from four wall-facing cameras plus an optional top-down view.
Yes. Every generated view has a slider-based compare against its source, and Multi-Sketch mode lets you flip and compare across every angle of the same project.
Output quality follows the active AuraViz plan: FREE and BASIC are currently capped at 1080p, while PRO and STUDIO are capped at 1440p in the enforced plan contract.